The NWC CLASSICS

TOURNAMENT

 

2005/2006

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

by John Corbin and Yann Lamezec

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This tournament is an individual one like the master of Europe for BG's games. But the tournament is also an army tournament because all the results will give points to Allied or French army.

To build the matchs, we took account of the officer position in NWC's officers and, then we made a draw.

Take note that all scenario are custom scenarios especially create for the tournament.

For Nir, the rule is to use the original table except if you agree with your opponent to use the new one.

4nde round (1/2 finale)/ Dead line : 2007 February 28th. See details about 4nde round, click in the picture

1st round (1/16ème)
2nde round (1/8ème)
3nd round (1/4)
4th round (1/2)
5th round (Finale)
Winner
Konstantin Koriakov
Konstantin Koriakov
Konstantin Koriakov
Konstantin Koriakov
Konstantin Koriakov
 
John Brewitt
Jeff Bangma
Greg Morgan

Greg Morgan

John Graswich
Hector Lopez
Hector Lopez
Hector Lopez
Stepan Hervert
Sean Turner
Sean Turner

Bob Breen

Bob Breen
Guillaume Aymonier Aymeline
Guillaume Aymonier Aymeline
John Corbin

Andy Burke

Guillaume Aymonier Aymeline
Guillaume Aymonier Aymeline
Rich White
Paul Johnson
Paul Johnson
Paul Johnson
Troy Taylor
Troy Taylor

David Ray

Eugene Gulyaev
Eugene Gulyaev
Petr Michalek
Chuck Jensen
Sergey Adashinskiy
Nihad Rizanovic
Petr Michalek
Petr Michalek
Richard Barett
Valere Bernard
Chuck Jensen
Chuck Jensen
Chuck Jensen
Georgy Pronin
Georgy Pronin
David Earl
Peter Robinson
Peter Robinson
Peter Robinson
Sergey Adashinskiy
Gene Millard
Jiri Lejnar
Gabriel Rodriguez
Gabriel Rodriguez
Sergey Adashinskiy
Sergey Adashinskiy
Sergey Adashinskiy
Patric Strijbis
Petr Filka
Jeff Bardon
Jeff Bardon

 

Total French-Allied tournament by VP (Total)

Major victory = 2, minor victory = 1, draw = 0

Allied Coalition
French Empire
32
25

 

See details about 1st round

See details about 2nde round

See detailsabout 3nde round

 

The NWC classics optional rules (fixed by John Corbin)

Cavalry Counter Charges

Victory Points for Leader Casualties

Isolation Rules

Extreme fog of war

Flank morale modifier

The NWC classics tournament rules (fixed by John Corbin)

1 - Skirmishers in clear terrain must remain within 3 hexes of its parent unit.

2 - No artillery in Chateau hexs

3 - Cavalry may not charge into obstructed hexs ( Towns, woods, swamps )

4 - Leaders and supply wagons may not be used as scounts

5 - Leaders, and supply wagons may not be used in ZOC kills.

6- Skirmilsher may not be used in ZOC kills of a structured unit more than 150 men.

7- Cover hexside: hedges, forts, creeks, walls, streams, rivers... Any hexside that would disorder line infantry passing through it.

8- Cover terrain (hex): woods, rough, marsh, orchards, village... Any hex that would disorder line infantry entering it.

9- When estimating enemy strength, assume ?? = 50, ??? = 150.

10- Should a game end in a draw, the winner will be decided based on casualty differentials. The casualty point differential (cpd) is simply the numerical difference in casualty points incurred by each army in the game (includes infantry, cavalry, artillery, and officer casualty points). To calculate the cpd subtract the Allied casualty points from the French casualty points. Objective points are not counted in the Casualty Differential.