The
NWC CLASSICS 
TOURNAMENT
2005/2006

by John Corbin
and Yann Lamezec![]()
Click on email to join us.
This tournament is an individual one like the master of Europe for BG's games. But the tournament is also an army tournament because all the results will give points to Allied or French army.
To build the matchs, we took account of the officer position in NWC's officers and, then we made a draw.
Take note that all scenario are custom scenarios especially create for the tournament.
For Nir, the rule is to use the original table except if you agree with your opponent to use the new one.
4nde round (1/2 finale)/ Dead line : 2007 February 28th.
See details about 4nde round, click in the picture 
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1st round (1/16ème)
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2nde round (1/8ème)
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3nd round (1/4)
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4th round (1/2)
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5th round (Finale)
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Winner
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Konstantin Koriakov
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Konstantin Koriakov
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Konstantin Koriakov
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Konstantin Koriakov
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Konstantin Koriakov
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John Brewitt
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Jeff Bangma
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Greg Morgan
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Greg Morgan |
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John Graswich
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Hector Lopez
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Hector Lopez
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Hector Lopez
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Stepan Hervert
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Sean Turner
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Sean Turner
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Bob Breen |
Bob Breen
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Guillaume Aymonier Aymeline
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Guillaume Aymonier Aymeline
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John Corbin
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Andy Burke |
Guillaume Aymonier Aymeline
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Guillaume Aymonier Aymeline
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Rich White
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Paul Johnson
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Paul Johnson
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Paul Johnson
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Troy Taylor
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Troy Taylor
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David Ray |
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Eugene Gulyaev
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Eugene Gulyaev
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Petr Michalek
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Chuck Jensen
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Sergey Adashinskiy
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Nihad Rizanovic
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Petr Michalek
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Petr Michalek
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Richard Barett
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Valere Bernard
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Chuck Jensen
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Chuck Jensen
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Chuck Jensen
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Georgy Pronin
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Georgy Pronin
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David Earl
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Peter Robinson
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Peter Robinson
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Peter Robinson
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Sergey Adashinskiy
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Gene Millard
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Jiri Lejnar
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Gabriel Rodriguez
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Gabriel Rodriguez
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Sergey Adashinskiy
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Sergey Adashinskiy
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Sergey Adashinskiy
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Patric Strijbis
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Petr Filka
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Jeff Bardon
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Jeff Bardon
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Total French-Allied tournament by VP (Total)
Major victory = 2, minor victory = 1, draw = 0
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Allied Coalition
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French Empire
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32
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25
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The NWC classics optional rules (fixed by John Corbin)
Cavalry Counter Charges
Victory Points for Leader Casualties
Isolation Rules
Extreme fog of war
Flank morale modifier
The NWC classics tournament rules (fixed by John Corbin)
1 - Skirmishers in clear terrain must remain within 3 hexes of its parent unit.
2 - No artillery in Chateau hexs
3 - Cavalry may not charge into obstructed hexs ( Towns, woods, swamps )
4 - Leaders and supply wagons may not be used as scounts
5 - Leaders, and supply wagons may not be used in ZOC kills.
6- Skirmilsher may not be used in ZOC kills of a structured unit more than 150 men.
7- Cover hexside: hedges, forts, creeks, walls, streams, rivers... Any hexside that would disorder line infantry passing through it.
8- Cover terrain (hex): woods, rough, marsh, orchards, village... Any hex that would disorder line infantry entering it.
9- When estimating enemy strength, assume ‘??’ = 50, ??? = 150.
10- Should a game end in a draw, the winner will be decided based on casualty differentials. The casualty point differential (cpd) is simply the numerical difference in casualty points incurred by each army in the game (includes infantry, cavalry, artillery, and officer casualty points). To calculate the cpd subtract the Allied casualty points from the French casualty points. Objective points are not counted in the Casualty Differential.